Your Browser doesn't support the <canvas> tag. Please install the newest version of Mozilla Firefox, Google Chrome or Microsoft Internet Explorer.
Use your mouse to place torches and the arrow keys to move Milton.
Each level has two phases:

PHASE 1:
The whole maze is lit, but you cannot move Milton. Use your mouse to place torches in strategic places, so that you can guide Milton through the maze once it's dark. You only have limited time to place the torches, but if you are finished early, click "Run" to go to the next phase. Remember, you only have 50 torches for the entire game.

PHASE 2:
The maze is dark now, only lit by the torches you placed in phase 1. Use your arrow keys to move Milton to the exit. But keep an eye on the time!

Play all 12 levels to complete the game.
Created by Henry Raymond for Ludum Dare 26 - Make sure you have JavaScript enabled. - Download Source here
EMPTY
0
0
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Milton
15
60
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M . . . . . . . @ = - - - = V - J . . . . . . . . . . . . . I . . . . . . . . . . . . . . . l . . . . . . . . . . . . . . . L - = = - - = = - # . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
map_1
Level 1//First challenge!
12
30
. . . . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . . . . . . . . ) - - = = ? . . . . M . . . . . I . . . . L = # . . I . . . . . l . . . M . . . . . ) = = = - - + = - - ( . . . @ - J . . . . . l . . . ) } . . . . . . . . . . W . . . W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
map_2
Level 2//More corners
10
30
. . . . . . . . . . . . . . . . . . . M . . . { - V = - ? . . . . F - J . . . . . I . . I . . . . L V - - ? . F = ( . { A } . . @ = J . . l . I . I . . F - } . . . . . . ) - J . l . . I . . . . . . M . l . . . l . . I . . . . . { A = + } . . l . F A - - # . . . . . W . . . L - J . . . . . . . . . . . . . . . . . . . .
map_3
Level 3//Two paths
10
30
. . . . . . . . . . . . . . . . . . . . . F = - = - - ? . . . . . . M . . I . . . . . I . . . . . . ) = - J . M . . . l . . . . . . I . . . . l . . . l . . . . @ = A = - V = J . F - A = = = # . . . . . I . . . I . . . . . . . . . . . ) - = - J . . . . . . . . . . . W . . . . . . . . . . . . . . . . . . . . . . . . . .
map_4
Level 4//Don't be confused!
10
30
. . . . . . . . . . . . . . . . . . . . F - V - ? . . M . . . . . . . . I . W . ) - - A - V = # . . { = ( . . . W . . . . I . . . . . . I . F = V } { = = ( . . . . . . I . l . I . M . . l . . . . . . l . l . I . l . . l . . @ - = = A - + = J . ) - = J . . . . . . . . L = = - J . . . . . . . . . . . . . . . . . . . . .
map_5
Level 5//Many possibilities
10
30
. . . . . . . . . . . . . . . . . . . . . F = ? . . M . . . . . . F - = = ( . ) - = A - - V } . @ ( . . . l . I . . M . . I . . . L - ? . I . ) = = ( . . I . . . . . ) - J . I . . ) = - ( . . . . . I . . . I . . I . . ) - # . . . L ? . . ) - = A } . W . . . . . . L = - J . . . . . . . . . . . . . . . . . . . . . . . .
map_6
Level 6//A bit harder
10
30
. . . M . . F ? . M . . . . . . . . F A V - ( ) - J . . . . . . . . I . l . I ) = ? . . M . . . @ - + - + - + ( . ) = - A ? . . . { J { + V J l . I . { = ( . . . . . . W ) = J . ) - } . I M . . . . . . I . { - ( . . F J I . . . . . F J . M . W . F A = + # . . . . L - = + - = V J . . ) } . . . . . . . W . { J . . { J .
map_7
Level 7//It's getting complicated
10
30
. . . . . . . . . . . . . . . . . . . M { V = - = - - V = } . . . . . L = A = ? { ? . l . . . . @ V - V = V } l . l . L = ? . . . W . l { ( . ) = A - ? . I . . . . . ) } ) - J . . . l . I . . . . . W . I . { = ? . l . ) = # . . . . . L = V = A } L } W . . . . . . { = = ( . . . . . . . . . . . . . . . W . . . . . . . .
map_8
Level 8//Giant worms
10
30
. . . . . . . . . . . . . . . . . . { V - } . F - - = ? . M . . . . . I . . . ) - - } I { + - # @ - = A - - V A - ? . l . l . . . M . M . . I . . I { J . I . . . L - + - - ( { = J . F - A = } . . . I . . I . { - = + - } . . . { - + ? . L - = } . ) = - = } . . . I L ? { = = ? . l . . . . . . . W . L - = = A = A } . . .
map_9
Level 9//Interconnectedness
10
30
. . . . . . . . . . . . . . . . . . . F } { V - = = V = } . . . . . F J . . I F = ? l M . . . . . . ) - V - ( l . ) A A - ? . . @ = ( . l { A + } l . F } l . . . . ) = A = V A ? l { ( F A ? . . . I { V = ( . W ) - J I M l . . { A = A } ) - - A ? . W l L # . . { - - = + } . . L = = ( . . . . . . . . W . . . . . . W . .
map_10
Level 10//Steps
10
30
. . . . . . . . . . . . . . . . . . . { - V - - V = = ? . . . . @ = ? . F ( . . l . . L ? . . . . . I F J L - V A = V - A ? . . . F A A ? . . I . . I . . I . . . I . . I . F A - ? ) - ? L } . . L - ? L - ( . . l l . I . . . . . . I . . l . . L A ? L - ? . . . . L - ? L - ? . . l . . ) # . . . . . W . . W . . W . . W .
map_11
Level 11//Tubes
10
30
. . . . . . . . . . . . . . . . . . . . . . . . . { - ? . . . . . . F V ? . F ? F ? . ) = = - # . M l W ) - J l l L = J . M . . . L J F A - ? ) J M { = V J . . . { ? L V } W L - ( F ? L ? . . @ - ( . ) = = ? { J l ) = J . . . . L - A = ? L - - J ) ? . . . . . . M . F A - ? . { J W . . . . . . L = J . . W . . . . . . .
map_12
Level 12//Finale
10
30
. . . . . . . . . . . . . . . . . . M { V ? F - - = ? . M . . . . . L - ( I l { = - + V A = ? . . F V V J l l F - - J W F - J . @ ( I I F A ( ) = - ? F J M M M . I I W W { J l F } ) ( F J L ( { J l F = = - ( I F ( W ) V V J . { A ( F - ? l l I L - ( W ) # . . F A J { ( L J L - ? W F A ? . . L = } { A = - = - A } L } W